Alive Movement v1.2.2

STALKER 2 Mods |
Alive Movement v1.2.2

Alive Movement v1.2.2

Lightweight gameplay tweak that rebalances parkour, stamina and water slowdown so the Stalker feels responsive and under your control: you can actually use jumps and melee, wade through puddles like a human, and the game stays harsh and punishing.

Overview
This mod carefully adjusts parkour, stamina and water slowdown so the player character feels alive and responsive:
you can actually use jumps and melee, walk through shallow water normally, while the game remains hardcore.
The goal is not to make S.T.A.L.K.E.R. 2 easier, but to remove artificial friction that stops you from playing.

1. Parkour / vaultingThe mod tweaks the player’s VaultingParams.
The Stalker now:
– reliably vaults fences and low obstacles, instead of refusing to climb when he obviously could;
– stops auto-climbing on top of tall objects every time you just want to vault into a van/through a window;
– behaves predictably:
– small ledge → a clean, precise vault;tall object → no “auto-launch to the roof”.

The mod does not add new animations – it only adjusts the logic of the existing parkour system.

2. Stamina & melee combatThe StaminaPerAction block for the player has been rebalanced:
– Jumping is noticeably cheaper – you can jump when you need to without losing half of your stamina bar.
– Melee attacks:
– normal swing and buttstock hit are cheap;
– strong attack still costs a meaningful amount of stamina,
– but no longer turns you into a statue after a couple of swings.
– Run & sprint:
– sprint still drains stamina, so you can’t hold it forever without thinking;
– regular run is slightly more expensive than the “almost free” vanilla version,
– to keep the idea of endurance intact without punishing basic movement.

The idea is simple:
stamina should shape your tactics, not forbid you from using jumps and melee.

3. Water & movement slowdownThe mod fine-tunes WaterContactInfo together with the WaterMovementVelocityChange effect:
In puddles and shallow water the Stalker:
– slows down, but doesn’t turn into a concrete pillar;
– can steadily walk through water up to the waist, as long as it’s still a safe depth.

In deep water, nothing is trivialized:
– going too far is still dangerous and deadly –
– if you push your luck into deadly depth, that’s on the player, not on the mod.

Conceptually, water is treated as a hazard and a movement penalty,
not as a magic wall that completely disables your legs the moment you touch it.

Design philosophy
– No “easy mode” – the goal is to remove unnecessary, frustrating friction:
– parkour becomes convenient but not cheaty;
– stamina punishes reckless play, not the very fact you pressed “jump” or “attack”;
– water slows you down, but doesn’t “break your legs” in every single puddle.
– The mod does not touch damage, weapons, loot or economy –
-only movement and stamina behaviour of the player.

Technical / compatibility
– All changes are made through patch / override structs
– (e.g. Player…Override : struct.begin {refurl=…; refkey=…}) instead of blind full-file replacements.
– This significantly reduces the risk of conflicts with other mods that use the same .cfg files,
– as long as they don’t modify the exact same fields.


Credits: MSMurk
This content was uploaded by website visitors. If you notice any mistake, please let us know.

Cannot get the idea why S.T.A.L.K.E.R. 2 Mods are so special? Well then you have landed in the right place – we will explain everything that you probably want to know. So, let’s begin: S.T.A.L.K.E.R. 2 Alive Movement v1.2.2 Mod are additional files, which expand your options and provide you with new possibilities. If you cannot move forward and it seems that you’ve tried everything, Alive Movement v1.2.2 Mod might offer you unseen features which will make you overcome all kinds of obstacles.



Useful Information: STALKER 2 Everything we Know | STALKER 2 System Requirements | STALKER 2 Release Date | STALKER 2 News | STALKER 2 Game Engine | STALKER 2 on Playstation 5 | STALKER 2 Multiplayer

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *