Eternal Gloom – 1.8.1 v1.0
ETERNAL GLOOM transforms the Zone into a soul-crushing, oppressive nightmare. Sunny days are extinct. Thunderstorms and thick fog dominate a landscape where Blowouts occur with terrifying, relentless frequency. bpatch ready.
The Zone was never meant to be a playground, but ETERNAL GLOOM ensures it feels like a grave. This atmospheric overhaul re-engineers the game’s procedural weather logic to strip away every shred of comfort, leaving only the cold, the wet, and the dangerous.
It is designed for those who find the standard S.T.A.L.K.E.R. experience too “bright” and want to truly feel the crushing weight of the exclusion zone.
[VISUAL DISCLAIMER]
This mod does not change textures, shaders, or lighting. Instead, it re-wires the Zone’s ‘brain’ to favor the most hostile visual states already present in S.T.A.L.K.E.R. 2. You will see vanilla storms, vanilla fog, and vanilla emissions—just significantly more often and for much longer.
Key Features:
– The Death of Light: Clear skies have been purged. The weight of sunny weather is set to zero across all regions. In the rare event the sun pierces the cloud layer, the atmosphere will force it back into shadow within seconds.
– The Great Deluge: Storms, Heavy Rain, and Thundery weather have had their appearance weights quadrupled and their durations tripled. You aren’t just visiting the rain; you live in it.
– The Fog of Dread: Low-visibility fog is now a dominant feature in every region, ensuring that you can never be quite sure what is watching you from fifty meters away.
– Unstable Reality: The Zone is more volatile than ever. The minimum cooldown between Emissions (Blowouts) has been reduced by 60%, keeping you in a constant state of anxiety as you scramble for shelter in the gloom.
– Procedural Misery: Weather types no longer have a “maximum repeat” limit. The Zone can—and will—keep you trapped in a week-long thunderstorm if it so chooses.




