




Artifacts and Anomalies Improved
Hello Everyone, this is a Standalone of my Newer “P.I.K.L.E” Artifact Module, that uses vanilla balancing for effects instead of relying my more hardcore effects module to function. Built in is new effects like PSI-Radiation, Health Regen, Stamina Cost Reductions, Increased Bleeding, and Reduced Healing Efficiency. Making Artifacts more interesting
* New Effects like PSI-Radiation, Health Regen, Stamina Cost Reductions, Increased Bleeding, and Reduced Healing Efficiency for Artifacts
* Artifact Progression, Just because it is “Uncommon” doesn’t mean it will be Easier to Get or Can be Detected with your Current Detector.
* All Artifacts Have been Balanced to be more Powerful, yet Harder to Find and more importantly….. “Catch”, Seems like they Grew Longer Legs. >:)
* Reworked Anomalies to be more Challenging, yet Fair…..Looking at you “Clicker” and “Lava Lamp”
* Tiered and More Expensive Detectors for a Reason to Save up and Upgrade to New Ones….these things are an investment after all.
This Mod Makes Changes to the Following Prototypes:
*AnomalyPrototypes.cfg
*EffectPrototypes.cfg
*ArtifactPrototypes.cfg
*DetectorPrototypes.cfg
Hint: Some Artifacts have hidden downsides….”Fly Trap”. Don’t worry that’s intentional, it requires a few artifacts to counter it’s crazy high PSY value.
Be Warned…..
If You Notice any Bugs, Report them in the Bug Report Section Please :>
If You have Feedback to Improve the Mod You can Share in the Comments, it May get Added Who Knows….


