Haska’s Rebalance Weapon
A complete rework of weapon damage and balance.
Bullets now define base damage. Weapons only amplify it — based on barrel length. This keeps early-game gear relevant longer and removes early balance spikes.
Key features:
Damage is now ammo-based, not weapon-based
Longer barrels = higher damage multiplier
Ammo prices rebalanced
Shooting range adjusted
Buckshot flies farther with reduced damage
Magazine size adjusted for certain weapons
Rookie NPCs are tougher; veterans slightly nerfed
Increased NPC damage
Mutants are untouched (for now)


