Artifact Deduplication (based on ScrN Artifact Overhaul table)

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Artifact Deduplication (based on ScrN Artifact Overhaul table)

Artifact Deduplication (based on ScrN Artifact Overhaul table)

A simple artifact deduplication mod based on ScrN Artifact Overhaul table, using vanilla effects. Compatible with patch 1.4.
All 70 artifacts now have unique effect combination. Stamina artifacts also have an additional custom effect that is reducing stamina cost per action.

This mod is based on ScrN Artifact Overhaul’s original Artifact Table. The actual artifact changes are implemented from scratch according to the mentioned table. All standard artifact effects are vanilla to keep the mod as close to the original game as possible. Only the full tier effect versions are used (1,2,3 and 4) – some original game Tear 1 artifacts with multiple effects had ‘halved’ effect versions (05), so now some Tier 1 artifacts became a bit more powerful.

There is only one new effect that has been added to the stamina artifacts along with the standard stamina regeneration: reducing stamina cost per action.

Stamina cost per action effect was adapted from Water/Energetic effect of the same type, and scales as following:
Tier 1 (Weak): -10% (same as Water)
Tier 2 (Medium): -15%
Tier 3 (Strong): -20%
Tier 4 (Maximum): -25%

Other minor changes:
Weird Water – increased radiation protection from Tier 1 (Weak) to Tier 4 (Maximum). Not that unbalanced as it was before patch 1.3, but better than the current artifact version IMO.
Energetic stamina cost per action was improved from -10% to -15% to make it worth using over Water.
Maximum ‘green’ weight tier scaling fix (?)

– reduced Tier 3 ‘green’ weight correction from 12 to 9
– added Tier 4 ‘green’ weight with correction of 12
So now the tear scaling looks somewhat correct: 3 -> 6 -> 9 -> 12
Tier 4 correction is assigned only to Night Star artifact

INSTALLATION
Same as Scrn AO:

Launch the game and load the recent save.
Move the equipped armor to the backpack. It should move the equipped artifacts, too.
Save and quit the game.
Put the .pak file into the “S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods\” directory. If the “~mods” folder doesn’t exist, create it.)
Launch the game and load the latest save (from #3).
Equip the armor and artifacts.
Enjoy!

UNINSTALLATION
Same as above, but remove the .pak file on step 4

P.S.
This is my first config mod, use on your own discretion.
Feel free to give a feedback, critique or make changes


Credits: Vseva
This content was uploaded by website visitors. If you notice any mistake, please let us know.

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Useful Information: STALKER 2 Everything we Know | STALKER 2 System Requirements | STALKER 2 Release Date | STALKER 2 News | STALKER 2 Game Engine | STALKER 2 on Playstation 5 | STALKER 2 Multiplayer

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